The question: where in the editor can I adjust this? I’ve opened up both in the parts editor and have been googling but can’t seem to find where that property is set.
Its fairly simple, the breadboard layerId is set to breadboardbreadboard, in the fzp file and the breadboard svg which triggers code that makes the part a partial breadboard (part of which is it is always on the bottom and can’t be raised.) I don’t believe this is documented anywhere, nor are the rest of the breadboard requirements, but I have done work before on breadboards of various kinds and know most of the trigger items and what they do. This particular one I only realized what it does about a year ago. The fix is easy, just change the layerId to breadboard and it acts as a normal part, but you need to modify the part to do so.